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"When
the small company id Software in Texas, USA, 1993
released the videogame Doom few would have guessed
that this game would change the entire game industry,
and even fewer would have guessed which impact Doom
would have on the art world." Game Art specialist
Mathias Jansson's article about "museum shooters"
in the field of Game Art.
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Irad
Lee, sound and interaction designer, "describes the
inspiration and implementation of SONOMATERIA, a multi-user
sound sculpture, installation, tangible sound interface
and intersensory composition," which "aims to
explore the mutual reinforcing effect that the manipulation
of tactile and auditory perceptions can have on each
other...."
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