'Glitch art' is ambivalent. It confuses
the relationship of signal::noise, while at the same
time establishing the glitch as a definitional
precondition: it is a recovery of technical failure as
the formal basis for media practice. These mechanical
interruptions of the typical functioning of digital
media—whether in audible or visible forms—have been
employed in electronic media for decades (Nam June
Paik's video processing effects initially appear in
technical repair manuals for television receivers
produced by RCA in the 1950s.(1)The
aura of the digital's separation of the physical and
digital dimensions of digital art from consideration is
especially pronounced with media works; user-audiences
for these technologies rarely become concerned by the
interruptions posed by technical failures: just as the
aura of the digital serves to strip the physical
dimensions of media from consideration, the
identification of these digital artifacts as 'glitches'
equally insures that they vanish from consciousness,
naturalized as momentary (transient) failures in an
otherwise functional system. The theorization of
'glitches' in media art function as an index for the
intersection of earlier Modernist aesthetic and
theoretical priorities with more contemporary concerns
with digital capitalism and its ideology produced
in/through media. The fundamental issue for this
analysis and its object, the glitch, is the status of
the audience; in examining these issues, this analysis
returns to a set of underlying problematics: the
interconnection of active::passive conceptions of
audience with the formal conception of media, the
cul-de-sac posed by Formalist conceptions of glitch, and
the potential for a critical media praxis.
1.
The appropriation of technical failure
in digital technology is commonly theorized by writers
on glitches, such as Iman Moradi in his thesis Glitch
Aesthetics (2004), or artist Rosa Menkman in her
book The Glitch Moment(um) (2011), as a
critical activity that draws attention to the material
basis of digital technology. Their claims that 'glitch
art' is a critical activity originate with earlier,
Modernist aesthetics, and although unacknowledged
in either work, Theodor Adorno's posthumously published
book Aesthetic Theory (1970) in
particular, where he argues that because art violates
the functional demands of bourgeois society, it is inherently critical.
The critical rupture described by theories of 'glitch
art' claim that the 'glitch' reveals both the material
foundations and processes of digital media, yet these
dimensions only appear when an audience
member chooses to interpret the glitched work
critically—i.e. actively engages it.
Theorizations of glitch (technical failure) as
inherently critical bring this Modernist conception of
audience's spectatorship as a passive activity
into focus: while media is always interrupted
by the glitch because it is a technical failure, its
critical meaning depends on the role it has when
compared to other, similar works (the glitch's semiotic
function within a particular work), not the Formal origins
of that glitch (ontological nature).
The understanding and theorization of
glitches in digital art is uniformly concerned with
Modernist conceptions of a passive audience rendered
active by the disruptive affect of art. Problematizing
this simple binary relationship of active::passive are
the ways that the aura of the digital strips those
technical failures from consciousness, naturalizing them
as digital artifacts of various types (glitches of all
varieties: compression, signal failure, momentary
drop-outs). Critical interpretations based in a
Formalist understanding of digital media are captured by
how digital capitalism and the ideology of the
digital develop from earlier Modernist theories of
critical aesthetics. Disentangling these Formalist and
critical interpretations becomes an essential
theoretical activity for any media praxis that seeks a
heuristic capable of either critiquing contemporary
digital capitalism, or engaging its instantiation in
digital media.
2.
The aura of information reflects the
nature of digital technology as a semiotic system where
each encounter has been produced anew, rendered
specifically for the moment of its engagement by an
audience. Digital failures in particular have become
common, in part due to the rise of the internet in the
1990s as a mass medium, and partly due to their
employment in art and music produced since that decade.
Instead of being an exceptional occurrence, they are a
commonplace part of using digital technology.
Considering the datastream (information
contained by/in the digital file) as the fundamental
material for digital art—makes the emergence of 'glitch
art' as a Formal demonstration of the datastream
inevitable. The "digital object" becomes a human
readable form (image, movie, text, sound, etc.) only
through the conventionalized interpretations of the
binary signals that are the digital object, and whose
decoding follow an interpretative schema built-in to
that machine to render this binary code into each human
readable (superficially distinct) form; it is a semiotic
process of immanent, automated facture. The term 'glitch
art' is an attempt to distinguish between the specific use
of glitches in an artwork, and those happening spontaneously
in non-art contexts/works.
Various writers on 'glitch art' have
proposed terms to identify this ontological distinction
between a transitory technical failure (always called
"glitch") and other variants designated differently, but
which may have the same form: "glitch-alike" (Morandi),
"domesticated glitch" (Menkman); what is identified with
the term "glitch art" is a reflection of how artists
have produced and exploited the "errors" emergent in
digital technology. Rosa Menkman's Vernacular
of File Formats (and its accompanying
exhibitions) is a specifically Modernist and Formalist
response to digital technology. It dramatizes the
tendency to identify and discuss only those glitches
placed and exhibited in an art context.(2)
The Vernacular of File Formats is typical,
developing and elaborating a purely Formal engagement
with glitches. Her project demonstrates the dependence
of such Formal approaches on definitions of necessary
and sufficient characteristics for any given medium. The
particular technical means in achieving each 'glitch' is
subject of a careful study and examination, which is
then formally documented as the essential element to the
work/presentation. As with the other glitch
presentations and explorations visible online, Menkman's
Vernacular of File Formats is organized to
identify and describe specific failures and their
results when rendered by digital technology.
The foundation of digital facture in
semiosis renders the entire distinction identified with
'glitch art' questionable: the human-readable form of a
digital work is fundamentally different than the
machine-readable code that generates it. The
distinctions between 'glitch' and 'glitch art' are
problematic, as artist Curt Cloninger observed in The
Glitch Reader(ror):
The term 'glitch art'
might apply to all domesticated glitches and
all wild glitches that have been 'captured'
and recontextualized as art.(3) |
The "might" opens the potential scope
of 'glitch art' beyond simply those glitches "captured"
in a recording to include actual technical failures,
"wild glitches," orchestrated to occur on demand within
a specific performance; thus, the distinction between an
unpremeditated technical failure, unstable and
transitory, and the use of audio-or-visual artifacts
that coincide with these incidental errors, stable and
repeatably a part of a finished work may be difficult to
identify when encountered. As the aura of information
demands, these categories of glitch can be, and in
artistic practice often are, indistinguishable: the
ontological origins of any particular glitch are not
necessary apparent in it because the meaning presented
by a work is separate from the physical representation
of that work. The accompanying and implicit denial of
the distinctions between human and machine readable
objects, as with the passive conception of audience, all
emerge from this same Modernist foundation. The
'unmasking' it appears to perform—in the use of the
glitch itself—develops from a confusion of operation of
the digital machine with the codes that organize its
automated facture. In refusing this distinction between
machine- and human-readable forms for glitches, the
implied fantasy is that the glitched human-readable form
is somehow more "pure" (closer to the machine- readable
form, the digital code) than a typical product; in fact,
both works are rendered with the same processes, and are
simply human-readable forms of a digital work that
exhibits unanticipated formal characteristics to that
human audience. Instead of enabling a consideration of
the ideological dimensions of these media, it acts to
hide them. In this regard, 'glitch art' belongs to the
same category of symptom emergent in the arts as the
'new aesthetic'—both develop from a physicalization of
what was/is more commonly purely digital—a realization
of immateriality as physicality. Both develop from the
same displacement of human agency: in the new aesthetic,
this takes the form of production, while in glitch, the
attempt is to create an autonomous, critical aesthetic
form independent of the human interpretation, reflecting
the law of automation's elision of human agency and its
replacement by digital, autonomous processes.
|
Screen capture of a video
glitch
|
3.
Digital sampling is a fundamentally
distinct phenomenon from continuous experience—it is
precisely those aspects of continuity that are lost in
between the samples that become masked in the
encounter with the human-readable form of a digitally-
generated object. Menkman's discussion in her book The
Glitch Moment(um) is typical of how glitches have
been theorized as a bringing to consciousness of this
fragmented (im)materiality of digital media:
Another example of the intentional
faux-pas, or glitch art that is in
violation of accepted social norms and rules
is Untitled Game (1996- 2001), a
combined series of 11 modifications of the
first person shooter game (FPS) Quake 1
by the Dutch/Belgian art duo Jodi. Jodi makes
subversive glitch art that battles against the
hegemonic flows of proprietary media systems.
They work to reframe users' or consumers'
perception of these systems. The duo's work is
often simultaneously politically provocative and
confusing. This is partly because Jodi never
originally prioritized attaching explanations
to their work, but also because of the way in
which their practice itself overturns generic
expectations. They challenge the ideological
aspects of proprietary design by
misrepresenting existing relationships between
specific media functionalities and the
aesthetic experiences normally associated with
them.(4)
|
Menkman's argument for a "critical
materiality" (a Formalist digital art based on technical
failure) is the assignment of a critical function to the
glitch qua glitch. In her argument, the
glitched game produced by Jodi achieves a critical
position through a formal manipulation of the functionality
of the work in question mediated by the glitches which
are her primary interest in the work. The shift from a
game that can be played to one that cannot is a direct
effect of how the technology has been "broken." By
transforming a functional video game into a
dysfunctional (non-functional) version, Untitled
Game acts against the conventional 'bourgeois
functionalization' of the video game; thus, in Menkman's
discussion, the work is 'critical.' However, it is the
rupture with the normal function of the
work—its nature qua game—and not the glitching
per se that results in this critical potential.
It is the "violation of accepted social norms and rules"
that is the significant part of this work, not the means
employed to achieve that result.
Glitches are incidental to the critical
dimensions of Untitled Game: by transforming
the function (use value) into dysfunction (glitch) it
becomes critical, not through a Formalist
self-referential use of the "materials" of digital media
which an "intentional faux-pas" implies. The glitch is
not the point here, it is the inability to play the game
in the typical, established fashion that produces its
critical dimensions—the particulars of the failure in
relation to its use, not the formal device of
introducing glitches. It is worth remembering that
Untitled Game is a modification of a
relatively low-resolution graphics-driven game, Quake
1, released by id Software in 1996, so while
the particular failures are essential to the
non-productive dimensions of Untitled Game, their
significance depends on how they
break the game for the player (audience) and not the
transformation of the graphics in particular. Menkman's
implication is that there is a physical, self-evident
distinction between everyday "technological failure" and
the "technological failure" employed in an art work. It
consistently returns to an inherently critical
formulation of 'glitch' dependent on an a priori
distinction between a 'real' and 'unreal glitch' that
transcends the actual form either might take. However,
there is no consideration of the audience's role in this
recognition:
At the same time, however,
many works of glitch art have developed into
archetypes and even stereotypical models, and
some artists do not focus on the
post-procedural dialectics and complexity of
glitch at all. They skip the process of
creation through destruction of a flow and
focus only, directly, on the creation of new
formal designs for glitch, either by creating
the final imagistic (or sonic) product, or by
developing shortcuts to recreate the
latest-circulated glitch reformation.(5)
|
These "post-procedural dialectics" are
problematic. Her discussion simultaneously suggests an
argument for an exclusively performative conception of
glitch (i.e. glitch as part of a limited and constrained
performance created/by an artist) and, at the same time,
a rejection of such performative dimensions entirely.
Employing an ontological distinction to describe these
glitch variants poses logical problems: this
contradiction appears clearly when the underlying
performative nature of all digital media is
acknowledged—that every digital work is specifically
produced "live" at the moment of encounter.
Digital technology itself, based in a
semiotic process of facture, enables the creation of an
always "perfect," new example of the work in question,
made specifically for the moment of encounter. This
digital technology makes an idealized "original"
possible, even when the work encountered is imperfect:
the actual human-readable form is a pure product of the
digitized samples (datastream) transformed by the
decoding protocol; its specifically imperfect character
is elided from consciousness by the aura of the digital.
However, the errors and imperfections in the digital
reproduction tend to disappear from perception precisely
because that encounter is secondary to an idealized
digital perfection: the audience "tunes out" errors as
they occur. The seeming paradox of an induced 'glitch'
as "technical failure" (i.e. a desired glitch whose
production was the focus of the technique employed) is a
false paradox: it confuses the intentions of the machine
operator with the operations of the machine itself. This
issue confronts all 'glitch art,' whether the glitches
being seen are part of the work, a novel result of some
kind of transient technical failure, or a mixture of the
two (there is no reason a recorded glitch cannot also be
subject to glitches arising from an independent, later
technical malfunction).
The discrete samples that produce
digital media are emergent through/hidden by the
fragmentary nature of the digital itself: everything
"inside" the computer exists as numerically encoded data
that when 'replayed' for a human audience appears
continuous. The glitch makes this apparently perfect
'reproduction' become a contingent phenomenon, as glitch
artist/theorists Hugh S. Manon and Daniel Temkin noted:
Glitch art does not "dirty
up" a text, but instead undermines its basic
structure. Glitch damage is integral, even
when its effects manifest at the surface.(6)
|
Again, a Formalist conception: the
breakdown that glitch imposes on a work (the "text") is
totalizing, a failure that is a transposition of the
material itself—unlike analog or physical texts, the
digital "work" encountered is an immaterially generated
work where the glitch is a "breach" in the underlying
instructions made apparent at the "surface"—the moment
of human encounter. Their description reflects the aura
of the digital: the datastream as the 'real' form of the
work, the human-readable (or physical) is thus simply an
epiphenomenon, inconsequential. By discounting the
physical dimensions of the encounter, in favor of the
"pure" error that resides within the code, this
Formalist dimension becomes evident as the aura of
information. The indeterminate nature of glitches comes
into focus when all three variants of "technical
failure" have the same semiotic function and formal
appearance within a given work: a 'glitch' can emerge
from either technical failure or not-failure, and still
play the same role (have the same human- readable form)
in the work's interpretation; thus, there is no
meaningful difference between a technical failure that
produced a glitch, a recorded version of that same
glitch, and a machine designed to produce that same
glitch 'live on demand.' The ontological origin of any
particular 'glitch' prioritizes the immaterial
foundations within the instrumentalist code, in the
process eliminating the encounter from consideration.
Yet, for "glitches" to become critical, the audience's
recognition of "glitched" must allude to a deviant
engagement with the anticipated "norm"—whether at the
level of datastream, software or hardware (if not all
three).
All glitches are a product of the
autonomous digital creation (semiotic production) of a
given work whose physical characteristics lead to an
identification of it as being "glitched" by the
interpreting human audience encountering it. The
hypothetical perfect reproduction is reified as 'norm'
in digital reproduction, making the identification of a
glitch as a 'failure' possible only because a human
interpreter has identified it as at variance from both
the anticipated imperfections of the immanent work and
the ideal form. It is by making the fragmentary nature
of the underlying medium—the unseen, unencounterable
digitized data of the machine-readable form—become a
part of the audience's immanent encounter that the
critical dimensions alluded to by Menkman, Manon and
Temkin become apparent in place of a seemingly
continuous media presentation. This context-dependence
renders ontological distinctions irrelevant to critical
interpretations.
Digital technology is instrumental, its
coded instructions specifically determinate: the same
set of instructions will decode in the same way by the
same software every time it is run, whether those
instructions themselves contain mistakes (glitches) or
not. Thus, an ontological distinction is irrelevant to
the consideration of a glitch's meaning in any
particular work, because that distinction depends on
information that may not be apparent in the glitch
itself. This use of ontology to define the 'glitch' does
not clarify interpretation, it confuses it: what appears
as 'glitch' is a product of the digital machine
functioning properly (either at the level of hardware or
software), but producing results that in a human
readable form may appear anomalous—this fact remains
true for all glitched works, perhaps most especially in
those cases of 'glitch art' where the hardware (or
software) has been specifically modified to 'short
circuit' and generate the glitch form—it is producing
what it is designed to create. The treatment of glitches
as idiosyncratic ruptures with the mechanical
functioning of the digital machine reflects the aura of
the digital's mystification of digital technology as a
magical realm beyond constraints and human control.
4.
Theodor Adorno's Aesthetic Theory
argues that art is an inherently critical mode of
production, where the emergence of the material basis of
art brings the audience an awareness of the reality of
its production. It is this dimension of his theory that
provides the "inherently critical" claim for Formalist
media; it provides the unacknowledged supports for
Menkman's argument that glitches are a revelation of the
digital artifice. Aesthetic Theory gives this
revelation a specifically political dimension, inherent
to 'art' itself:
Art, however, is social not
only because of its mode of production, in
which the dialectic of the forces and
relations of production is concentrated, nor
simply because of the social derivation of its
thematic material. Much more importantly, art
becomes social by its opposition to society,
and it occupies this position only as
autonomous art. By crystalizing in itself as
something unique to itself, rather than
complying with existing social norms and
qualifying as "socially useful," it criticizes
society by merely existing, ... a denunciation
of useful labor, the strongest defense of art
against its bourgeois functionalization ...
the ends-means- rationality of utility. This
is enciphered in art and is the source of
art's social explosiveness.(7)
|
Adorno's argument for certain forms of
media being inherently critical depends on a specific
conception of 'art' that places this concept outside of
the social frameworks ("its opposition to society") that
enable its identification: his description of 'art'
follows the specifically avant-garde formulation common
prior to World War II. This dimension is readily
apparent in his statement that art "criticizes society
by merely existing" because, for his argument, art
necessarily has no function at all: art exists in a
separate domain from use value. Such a definition
ignores the anthropological role of art as a social
status marker—both for distinctions between different
classes, and within the same class: "art" is not a
neutral designation. Instead, the readily apparent
stratification of the art world into distinct markets
focused on promoting, distributing and presenting
various works whose formal characters are quite
divergent, are nevertheless united by a constant social
function—art as marker of distinction. Art serves to
separate different classes into subgroupings whose
status and membership in those groups is reflected by
the art they embrace: art's function depends
on its social context.(8)
Whether this social function for art is
a formally apparent is irrelevant; any argument for an
emergence into consciousness of the productive
dimensions of art depends on a monolithic conception of
all audiences as passively manipulated
consumers. Manon and Temkin describe this passivity as
an implicit element, essential to the inherently
critical meaning for glitch:
Paul Virilio is often cited
in discussions of glitch art; however we need
to be clear that glitch art is most often not,
strictly speaking, an effort to "[p]enetrate
the machine, explode it from the inside,
dismantle the system to appropriate it."
(Sylvère Lotringer and Paul Virilio, The
Accident of Art (New York:
Semiotext(e), 2005), 74.) Real sabotage cannot
be undone. Indeed any instance of real
sabotage risks spinning out of control to the
point of harming the saboteur. In this way,
the prevalence of the undo function in glitch
practice renders it a kind of pseudo-sabotage.
This is not to say that the resultant
file—publicly exhibited in some venue—does not
disturb, vex, or interrupt the flow of its
beholder, and thus work to "dismantle the
system." Indeed, despite its simulation of
sabotage, glitch art nonetheless loudly
announces the hegemony of digital
representation and the passivity of its
subjects. (9)
|
The interruption that the glitch poses
is the breakdown of the "perfect surface" of digital
works, a signifier of violating what Adorno calls
"bourgeois functionalization." The ontological concern
is raised by Manon and Temkin as the difference between
a "pseudo-sabotage" and a "real-sabotage." An
indeterminate ontology provides the foundations for
their assumption of passivity, supported by an
assumption that the digital is a perfect, immaterial,
other-world remote from the constraints and material
limitations of analog media. Their analysis succumbs to
the same stripping of the physical from consciousness
(the aura of the digital) that their discussion attempts
to critique. Digital 'production' is the autonomous
action of a machine, rather than the particular labor of
a human: the difference between the anticipated form and
the one produced suggests (and is understood as) a
discrepancy between incoding and decoding, rather than
as an event emergent from human action; this issue is
both immediately obvious and well known when considering
both sampled data and the secondary use of compression
algorithms in digital technology. The "reappearance" of
the underlying digital material whose assembly creates
the perfect surface can also be understood in terms of a
rupture in that work's functionality—in their argument
the glitch is a break in continuity only if
the audience is passive in relation to the work they
encounter; however, as Umberto Eco has noted, "It is
evident that even the most banal narrative product
allows the reader to become by an autonomous decision a
critical reader."(10)
The assumption that the audience is passive does not
mean this is how audiences engage media: to assume
a passive audience mistakes physical immobility for a
lack of mental activity.
Adorno proposes these breaches as
inherently political because they interrupt the
functional continuity of the media work and in its place
substitute an awareness of the work as a product. One
constant in these discussions of glitches is that they
can make the fragmentary nature of the digital apparent
through how the technological presentation becomes
'visible' in its failure. Cloninger observes in the Glitch
Reader(ror) that
The attempt to regulate and
filter out the irruptive "noise" and return to
the ideal of a pure signal is the same
metaphysical/Platonic attempt to downplay the
immanent and maintain (the myth of) the pure
transcendent. Subverting (literally
"deconstructing," in Derrida's original sense)
this dichotomous, binary metaphysical system
is a radical (root level) "political" act.(11)
|
The subversion that Cloninger
identifies as a political act is one based in rupture
experienced by the audience, and does not inhere in the
formal material of the work itself.
His assertion of an inherently
political dimension for glitch (and
interruptive/disruptive techniques generally) is the
heritage of the Modernist aesthetics that emerged during
the first half of the twentieth century apparent in the
conceptualization of rupture itself. This interpretation
depends on an assumption of singularity, one that is
both normative and standard, where any deviation from
that 'norm' necessarily carries a political charge; this
singularity assumes a passive audience that is
not/cannot be engaged with the work in an autonomous
fashion. This issue lies with aesthetic semblance (Schein),
as theorist Peter Burger explains in his book The
Theory of The Avant-Garde:
[Herbert] Marcuse outlines
the global determination of art's function in
bourgeois society, which is a contradictory
one: on the one hand, it shows "forgotten
truths" (thus it protests against a reality in
which these truths have no validity); on the
other, such truths are detached from reality
through the medium of aesthetic semblance (Schein)—art
thus stabilizes the very social conditions
against which it protests.(12)
|
The political failures of the
historical avant-gardes all originate with the idea of
an autonomous aesthetic, separate from social function,
one that finds its most direct support in the Formalist
theories of Modernism. The paradox for glitch to be an
inherently critical practice (as with political art
generally) is the distinction between aesthetic
resemblance (Schein) and reality. However, this
"veil of nature"—the creation of a natural appearance in
which the glitch is understood as simply "technical
failure" (Schein)—traps aesthetic objects in a
position where their forms cannot directly
engage in political action. This limitation has been
internalized for interpretations of digital works as the
aura of the digital, so the earlier neutralization
posited by exhibition in gallery spaces has become a
function of the audience interpreting the work. In
contrast to this dynamically adaptive audience, the
proposal of an inherent critical Formal structure
depends on a passively receptive audience to whom the
meaning of a work is dictated a priori. For
this conception, there is a singular meaning contained
by the work, by which the audience is manipulated and
responds autonomously.
The glitch may serve as an interruption
of the aura of the digital's illusion of perfection, at
the same time, it is countered by—as Manon and Temkin
observe—the readily reversible nature of the semiotic:
in place of destructive noise, the glitch is more often
simply a transient limitation that is quickly elided
from consciousness following the aura of the digital,
actively "tuned out" by the audience: non-functional
(broken) technology is not engaged critically; it is
trashed and replaced. The problematic inherent to
glitch is not readily resolved through an examination of
the instance of the glitch; the wild/domenstic
distinction requires prior knowledge of origins. So long
as the reassembly process follows a standardized
protocol, the human readable work remains 'coherent'
(i.e. matches an anticipated formal 'norm') masking that
underlying semiotic procedure. The
indistinguishabilityof wild/domestic glitches further
reinforces this ambivalence for glitch as a class of
works, a failing that can be generalized to any critical
praxis simultaneously linked to a specific Formal
structure; critical interpretations depend on the
precise context of a glitch's generation/use. This
'break' results from a violation of established
(anticipated) structures within the work—an
unanticipated variance from the audience's expectations:
the necessary factor in this process is an actively
engaged audience that is challenging the work as it
proceeds and whose violated expectations produce the
glitch. There is no formalist mode that can present an
inherently critical meaning—the emergence of a specifically
critical meaning depends on active choices made by the
audience encountering the work, not the formal design of
that work.
5.
Specific formal ruptures rapidly become
assimilated as signifiers within the already established
formal language of the medium being glitched. The
incompatibility between the passive/active conceptions
of audiences is apparent in how the spectator responds
to failures and assimilates glitches following what
critic Brian Larkin described as 'recoding' in his
discussion of media piracy and the informal distribution
systems of Nigeria:
If infrastructures represent
attempts to order, regulate, and rationalize
society, then breakdowns in their operation,
or the rise of provisional and informal
infrastructures, highlight the failure of that
ordering and the recoding that takes its
place.(13)
|
The failure of one system does not
result in a wasteland, abyssal, but rather an emergent
replacement—a reorganization of the (dys)functional
elements around the precise (dys)function itself—what
was a point of failure becomes the central feature of a
return- to-normal: hence a recoding of the
existing order to integrate the 'failure.' The glitch
ceases to be rupture and becomes instead the signifier
of rupture, and with this transposition to
signification (recoding) is a regeneration of the
"norm"—Adorno's 'bourgeois functionalization.' This
transformation is an emergent phenomenon of perception
and the always already imposed constraints of past
experience on that immanent encounter: a glitch may
provoke an awareness of the materiality of the
medium when it is contained in an otherwise unglitched
work; however, a work composed from glitches poses a
radically divergent awareness, one in which the medium
itself does not necessarily become physically present,
suggesting the emergence of a different mode that is no
less normative in its operation. The assertion of
continuity is a feature of how the digital aura imbues
digital works with their specific valence as immaterial,
quite apart from whatever physical example may be
encountered at any given moment, enabling the
discounting of the glitch and technical failure, in a
specific elision where they are always conceived as only
momentary, a feature only of this
presentation, thus irrelevant to consideration.
The transformations effected by 'glitch
art' (in fact all re-enactments of the inherently
'critical' claim) depend on the audience recognizing the
ritualized 'critical' position posed by the work's
Formalist organization as non-function: a recoding of
the 'failure' as a signifier for 'failure.' This
understanding is a recuperation of failure as meaning,
the assimilation of form to natural appearance (Schein).
Recoding results in a normalization of this
superficially disruptive element posed by the
'glitch'—whether its origins lie with technical failure
or the 'domestication' of the "glitch-alike." Larkin
observes that the resilience of the capitalist system
that produces the conceptual and physical
infrastructures of media utilizes this human capacity
for adaptability:
The difficulty here is
that much of the work on the transformative
effects of media on notions of space, time,
and perception takes for granted a media
system that is smoothly efficient rather than
the reality of infrastructural connections
that are frequently messy, discontinuous, and
poor.(14) |
The duality he assumes in media between
a seamless, perfectly efficient (digital) media, as
opposed to a "messy, discontinuous, and poor"
physicality, while perhaps especially obvious in the
Nigerian context he describes, is also applicable
elsewhere in the world; however, it is the capacity of
the audience to ignore these physical traces in the
media work that is significant—this disappearance of the
'noise' is the aura of the digital stripping that
imperfect physical presentation from consciousness, a
rendering- transparent of the technological failings
(thus, meaningless and non-critical). The impact that
the aura of the digital has on our encounters with all
media—whether "perfect" or "imperfect"—undermines the
potential of 'glitch' to function disruptively as a
breach in the "(im)materiality" of media works. Glitches
emerge not from "errors" but from the audience's interpretation
of elements within a specific work as technical failure—
'critical' engagement does not depend upon the formal
nature of the art.
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"The Kodak Moment" (2013) by
Michael Betancourt
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6.
A contemporary semiotic model of
interpretation is incompatible with the 'inherently
critical' mode derived from Adorno's Aesthetic
Theory—the particulars of any interpretation are
contingent not only on the work, but on what and how the
encounter with that work develops, a factor Menkman
notes in The Glitch Moment(um):
The post-procedural essence
of glitch art is opposed to conservation; the
shocking perception and understanding of what
a glitch is at one point in time cannot be
preserved for a future time. The artist tries
to somehow demonstrably grasp something that
is by nature unstable and ungraspable. Their
commitments are to an unconventional utopia of
randomness, chance and idyllic disintegrations
that are potentially critical.
[emphasis original](15)
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While interpretation is constrained by
and focused through the apparent features of any given
work, at the same time, it is dependent on past
experience and expertise brought to that work: her
implication is that the potential for criticality
depends on the (momentary) disruption—but then fails to
recognize that for functionally-motivated
interpretations, the glitch is a stoppage, not a point
of rupture. It is an interruption that requires action
different than a consideration of the actual physical
nature of the work itself. The critical element for
glitch that is the underlying concern of Menkman's
argument emerges from how the glitch
interrupts the anticipated flow of a work, and
the significance of those interruptions when they do
appear: as noted before, all these are dependent not on
the glitch itself, but on its meaning within a
given work.
The problematics of glitch as a
politically engaged media practice foreground these
ruptures and conceptual differences, demanding an
approach that accounts for the role of context, audience
adaptation and the recoding of interpretation: this
recognition does not eliminate the potential for an
engaged media practice—instead, it places an emphasis on
the actual form of that work. The construction
of a work entirely from glitches would then seem to
preclude the potential for any critical position,
effectively transforming the glitched work into a
normative (but still glitched) example of the same
"bourgeois functionalism": since criticality is not an
inherent property of a work, but a function of how the
audience interprets that work, the issue of criticality
must instead develop from the particular features of the
work, its presentational context, and structured form—to
do otherwise would be to reassert an a priori,
inherently critical position for all works of
a given class such as 'glitch art.' This difficulty may
be a reason why so many discussions attempt to employ an
ontological division between "glitch" and
"glitch-alike."
Thus, the argument for an inherent
critical mode is a false one; the transformation from
functional to non-functional does not render the art
object necessarily critical. These are issues
not isolated to digital art and glitch, but inhere in
art generally. Marcel Duchamp's Fountain
(1917) is a paradigmatic example of how assuming an
inherent criticality to the form is to misapprehend the
critical meaning of the work: it is not the
non-functional orientation of this urinal that renders
the work critical; it is the installation of a
urinal in an art gallery that generates the critical
meaning—a function of its specific exhibition context.
Functional or non-functional, it is the frisson of
object-versus-context that is the factor in its
interpretation as a critical work. That Fountain
can function as an aesthetic object independent of its
utilitarian origins (urinal) demonstrates the
contingency and ambivalence of critical modes and
reveals that the interpretation of work via
spectatorship is not a passive experience or
activity. Instead, the audience for any work
will dynamically adapt to the semiotic structures implied
in the construction of any particular work(16)—enabling
the recoding of 'glitch' as normative, as an aesthetic
semblance (Schein) of technical failure; thus
posing a paradox for any procedure that attempts to
create a rupture purely via glitch. A Formal revelation
of the medium as such is only a temporary
phenomenon.
The self-similarity of 'real glitch'
and 'simulated glitch' (domesticated or glitch- alike)
demonstrates the contingent nature of how any particular
glitch has been employed semiotically within the
human-readable form: it is possible to imagine a
reversal where the 'unglitched' serves the same
disruptive role in the semantic structure as the
'glitch'— a bringing to consciousness of the process and
transformations posed by the work itself—in a recoding
of the already-recoded.
7.
Critical interpretations depend on the
audience via established expertise and past experience
for recognizing both the ‘glitch’—i.e. the
acknowledgement that it is a feature of the work rather
than a technical failure to ignore—and being
able to understand the role it has as disruption within
the continuous media work— the semiotic role that
a specific glitch has in determining
the meaning of the work compared with other works. In
contrast to Jodi's Untitled Game (1996-2001)
is Cory Archangel's Super Mario Clouds (2002),
a work structured in similar ways—appropriated
commercial video game altered by the artist to produce
different-than-normative results. Where Untitled
Game mimics the form of dysfunctional game
(unplayable because of seeming malfunction), Super
Mario Clouds is equally unplayable, but not from
visible malfunction, but rather from an absence of
function: the game elements have been elided, leaving
only a scrolling background of white cartoon clouds. The
sense of rupture in comparing these two otherwise
superficially similar glitches of technology lies with
the distinction between a 'glitch' that renders the work
recognizably non-functional and a 'glitch' that
transforms the work into something recognizable but afunctional—without
the capacity for the original function.
A critical role for 'glitch' in
creating a politically engaged media work of the type
these Formalist theories claim for technical failures
requires the glitch to make the political economy
that produced the work to become apparent. This
meaning is not dependent on the Formal use of the glitch
qua glitch, but rather on the internal semiosis
of the art object as understood by the audience. For the
productive dimensions that create the work—its
physicality, the material supports required for the
production, the economic costs associated with that
facture, distribution and presentation—to emerge only
happens to the extent that those aspects of its
production are the focus of the work itself: it is a
question of content and context, not form. It is a
matter of how the audience interprets the human-readable
work. The foregrounding of the technical 'failures' in a
recognizable fashion in Untitled Game assumes
the readily recognized form of the non-functional.
By enabling the potential interpretation of "broken," it
returns the glitched work to the realm of Adorno's
'bourgeois functionalization' through exactly the
potential recognition that it is "broken."
Within a Formally glitched work
('glitch art') the unglitch has the same
disruptive potential as a glitch in an otherwise normal
work. It is equally capable of bringing the critical
dimensions of media practice to the attention of the
audience, as a violation not only of establisheda
priori expectations, but of the semiosis
internal to the audience's engagement (not the digital
facture). It is this ambivalence that offers the
potential for these eruptions of criticality: the
capacity of the 'glitch' to become a redirection of
meaning. However, these "openings" depend on an audience
'primed' for such an encounter, and engaged with a work
already placed within a context (such as that of 'art')
where this critical meaning can develop. The
'functionality' of a critical context does not
necessarily result in a critical interpretation; not all
interpretations developing from within such a space will
necessarily be 'critical.' The choice to produce an
engaged, critical interpretation is made by the
audience: there is always the potential for any work to
be engaged as distraction (entertainment product), just
as there is always the potential for a critical response
to even the most banal narrative entertainment.
While the glitch can be an interruption
of the 'perfect' flow of media, these flows do not exist
in actuality—in their place is the elision provided by
the aura of the digital that creates this particular
illusion. The conception of any glitch as
inherently critical ignores the internalized procedures
of elision (the aura of the digital) that accompany
these illusions and are the defining features of both
the glitch and the 'norm' in digital media. A work
organized as critical offers an expanded
consideration for active spectators because of the ways
it introduces the glitched elements, organizes them
within the whole, and then enables a consideration of
the relationship between the glitched and the 'norm.' It
is this tension between the expected form of the work
(past experience) and the immanent example (encounter
with a human-readable form) that identifies the critical
mode and offers the potential for a critically
oriented practice. Ambivalences are inherent to this
type of interpretation: this critical mode suggests an
excess apart from the observable content of the work,
but dependent on what is observable in that work. The
role of glitches within an engaged media practice is
neither a purely formal experiment in technological
failure, nor a stylistic 'decoration' that enlivens
otherwise banal work, but rather an interpretation where
the disembodied technological instrumentalism of the
digital that is otherwise being elided from conscious
consideration through the linked illusions of
perfection, transparency, and immediacy becomes
apparent.
A critical media praxis must therefore
also contain a robust theoretical foundation, one
capable of acknowledging the mediating role and dynamic
action of the interpreting audience who will actively
assimilate any technical failures into the 'normative'
form of the media being examined. This activity has
dramatic consequences for attempts at creating a
critical media, and necessarily invalidates any claims
of an inherently critical activity for any particular
formal approach or device.
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