Outline for a Talk on Blank that can't
be Given (That is inconceivable that it could be given,
that it is inconceivable that it might occur without
contradiction, that it might say anything, that anything
might be said):
*/Thanks to Bruce Barber, Foofwa
d'Imobilite, Tom Zummer./*
My work tends to deal with edge
phenomena, areas of entanglement or confusion,
appearance of glitches, and so forth. Early on I
characterized my project as the relationship between
abstract structures and consciousness. I've always
believed that philosophy can be effected through modes
other than writing or the text, that not all encounters
are grounded in language, and that language has its own
cloudy and entangled limits. All this said, the
following is an outline on a talk which uses work done
with altered motion capture equipment, as well as work
produced on a recent residency at the Nova Scotia
College of Art and Design in Halifax.
1. Philosophical work pushed to the
limits:
-gamespace edges (Artworks which
explore the phenomenology of the limits of gamespaces in
virtual worlds: how are objects and behaviors affected,
how does the physics change, how does one "inhabit"
these zones? Do the zones have strict boundaries
themselves? Can one speak of a broken game, or a suite
of behaviors and objects that open elsewhere?
-client or server overloading (Using
massive particle sprays, fields of objects, etc., all
near the client or server limits: what happens when the
space or atmosphere becomes clogged? How does avatar
control become entangled with the gamespace
environment?)
-altered motion-capture/behavioral
spaces (What happens when mocap alterations result in
software overload, so that the simulation breaks down?
Formally, the avatar image becomes immobile and "sits"
in a lotus position. What is the experienced of enforced
stasis in relation to disparate movement elsewhere?)
-software-dependent, see economic
exhaustion below (Different software produces different
results of course: what is the typology of glitches?)
[situations where structure collapses:
-where structure and the symbolic can't
be recuperated (Where there's no return, where the
vectors quickly end up entropic, where chaos dissolves
into noise.)
-where the symbolic is limited by the
_game of extension_ (So that, for example, the gamespace
or mocap edge is characterized by particular behavioral
regimes: the game then moves the edge elsewhere or
creates a catastrophic anomaly. Once this is absorbed
and con/figured, the game moves elsewhere. Sooner or
later, the game of extension dissolves into the cold
death of the universe.)
How are these experienced? Does
experience always translate into text? What is the
textuality of experience? What is the dissolution of
textuality?]
2. Exhaustion of symbolic space, the
blank: (The blank is a state where [ ] is emptied but
always already virtual, where the blank is the site of
introjection/projection.)
-blizzard whiteout example (The
whiteout of the blizzard images and videos: nothing
visible but a seething, the fogged details at the edge
of the frame pointing towards nothing, the seething
incapable of geometrical meshing or interpretation as
"mandala.")
-recapitulation through contouring
(Noise reduction operations on blizzard and similar
images: when the contour lines reveal nothing, where the
inchoate roams among and through protocol suites. A busy
seething might blockade imaginary projections; nothing
survives the seething.)
-maps of far north, Mandeville (Looking
at maps of Mandeville's Travels 15th century or 19th
maps of exploration in the far north: the landscape -
what constitutes shorelines, land and water - dissolves
into the inchoate. The blankness of maps is described
early on by the presence of "Dragons" and later by a
sense of the uncanny. Again, these are limit spaces,
edge spaces, gamespaces defined by no games, unpopulated
except in relation to the imaginary. Here and elsewhere,
what does consciousness _do?_.)
3. Back to 1 - conceivable limits to
scientific explanation:
-multiverse (Other universes, if they
exist, may be totally out of communication with our own;
there may always be limits to cosmological observation.)
-economic exhaustion in particle
accelerators (Brillouin hints, I think, that there may
be deep and inherent ties between economic surplus and
fundamental particle research; for example, particle
accelerators operate up to certain energetic limits, and
it would take increased expenditure to go beyond them.
The universe might then be imagined to have an economic
structure. High-energy cosmic rays point otherwise, but
there are always going to be energy limits.)
-Planck constants (What might or might
not occur "beyond" the Planck length or Planck time. The
universe may or may not appear obdurate. The
gamespace/edgespace of the universe might then be
described by the game of extension. The description, I
think, even if completely predictive on a certain level,
has, at the asymptote, a blank.)
4. Roger Williams' theology (Roger
Williams, the "founder" of Rhode Island, has a complex
theology based on the broken succession of baptism from
the beginning. Because of the break, the religious
gamespace is inherently broken; each believer must
decide everything for himself or herself. One might
choose to become a searcher, or one might bypass the
spiritual altogether. It's up to the individual; there
is no inerrancy involved, no inherent law. Law is
necessary for communal structure; it's a question of the
State, not of the State's foundation. Think of the Law
as a game, criminality existing near the edges of the
gamespace, then absorbed. Without theological
legitimation, there is a blank at work; the interplay
between consciousness and structuration is cultural
work.
5. Erhu (two-string Chinese bowed
instrument)
-playing 'normally' within bounds
(Playing within the gamespace, playing in the
first-third positions.)
-playing near the bridge:
transformation to mimetic function (Fingering within 2-3
centimeters of the bow; the gamespace is transformed to
mimesis: sonic imitation, or ikonic sound, without
reference or intervalic structure.)
-mimetic function as inert (At the edge
of the gamespace, the sound transforms into substance.
Think of falling out of the game, beginning another
game, one of chaotic "noise." The game becomes a game of
extension; the game of extension transforms the
phenomenology of the musical structure.)
-blank (The structure becomes blank,
becomes hiss; the structure becomes the substance of
sound. Eventually the edge of the field is reached: If
not now, when? If not now, where? As the fingers
approache the bridge, there is as much of an infinite
choice as ever; infinities map 1-1 linearly. But the
sound itself tends towards higher ultrasonics; whatever
the measurement apparatus, listening device, that too
can be surpassed.)
(I think as well here, of the work
Azure Carter and I have done with Foofwa d'Imobilite,
which tends towards similar edges and noise at times;
I'm thinking especially of the Involuntaries which are
available online.)
http://www.foofwa.com/production/choreiagraphies/
6. In all of the above, one might say,
within any cultural game, there are limits, edges, blank
spaces, games of extension, and extension beyond
extension that becomes immeasurable, chaos or noise
without the potential of a return trajectory. Think of
the energy of the vacuum, virtual particles,
annihilation limits in terms of receptors: any receptor
may be surpassed, there is always surplus bandwidth,
without recuperation, reconstitution. How does
subjectivity deal with this, concern itself with this?
7. At the other end of these broken
totalities there are filters which process incoming and
structure outgoing. The filters operate within protocol
suites, layers of organization that transform
information. The suites themselves are always
transforming; they loosely define the gamespace, and to
this extent, they might be considered closed
circulations within potential wells. But wells
themselves have tunnels, nothing is secure, and
artifacts within the world are at best temporary stases.
All of this simultaneously fits together and falls
apart; all of this coheres and is incoherent, and this
in any case is the talk on blank that can't be given,
that is inconceivable that it might occur, that it might
say anything, that anything might be said.
|