QUANTUM IMPROVISATION:
THE CYBERNETIC IMPROVISATION |
by PAULINE OLIVEROS |
"It's already evident that computers
and human intelligence are merging. What would I want on
a musician chip if I were to receive the benefit of neural
implant technology? What kind of a 21st Century musician
could I be?" Composer/musician and one of the key figures
of electronic music Pauline Oliveros' essay from 1999 centres
around the question by revisiting 100 years of music history
since the first magnetic recording in 1899. |
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MOISTMEDIA, TECHNOETICS
AND THREE VRS |
by ROY ASCOTT |
One of the most influential theoreticians/artists
in the filed of telematics Roy Ascott's article about Moistmedia,
written in 2000, in which he predicts "a convergence
of three VRs" (Virtual, Validated and Vegetal): "At
this interspace lies the great challenge to both science
and art: the nature of consciousness. A technoetic aesthetic
is needed which...may enable us as artists to address the
key questions of our time." |
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GRAINS OF GOLD
IN ALL THIS SHIFT: WEB 2.0, CROWDSOURCING AND PARTICIPATORY
ART |
by AMANDA WASIELEWSKI |
"The Web 2.0 ideas of 'social networking'
and 'crowdsourcing' have filtered through to the art world
where artists are, whether consciously or not, using Web
2.0 principles and forms in their work." Amanda Wasielewski's
critical examination over the recent activities of participatory
art both on and offline which "begins to look like
crowdsourcing." |
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DYNAMIC SCREEN
/ ROOM : |
by THORE SONESON |
"During the last decades moving images,
video and screens have expanded from on-the-wall projections
to dynamic and multi-modulated images in different spatial
settings – on multiple screens, in dynamic and interactive
room environments and in an immersive physical context."
Film maker/producer Thore Soneson's research into the contemporary
"dynamic screen" for his project "Journey
to Abadyl". |
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FIRST MUSEUM
SHOOTERS |
by MATHIAS JANSSON |
"When the small company id Software
in Texas, USA, 1993 released the videogame Doom few would
have guessed that this game would change the entire game
industry, and even fewer would have guessed which impact
Doom would have on the art world." Game Art specialist
Mathias Jansson's article about "museum shooters"
in the field of Game Art. |
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SONOMATERIA: AUDIO-TACTILE
COMPOSITION |
by IRAD LEE |
Irad Lee, sound and interaction designer,
"describes the inspiration and implementation of SONOMATERIA,
a multi-user sound sculpture, installation, tangible sound
interface and intersensory composition," which "aims
to explore the mutual reinforcing effect that the manipulation
of tactile and auditory perceptions can have on each other...." |
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