Introduction:
Discussions around the influence of the
free software philosophy on art tend to revolve around
the role of the artist in a networked community, and
their relationship with so-called open source practices.
However, one overlooked question, that is why some
artists have been quickly attracted to the legal
apparatus behind the free software model, is key in
understanding the effect and interpretation of a free or
open source work of art as a critical cultural practice.
It is necessary here, to avoid a top down, all
encompassing, and generalised analysis of the free
culture phenomenon. We must instead take a closer look
at its root properties, so as to allow us to break apart
the popular illusion of a global community of artists
using or writing free software, within an ever growing
culture of sharing gathered around a vague idea of
digital commons. This is the reason why a very important
element to consider is the role that the license plays
as a conscious artistic choice. Indeed, choosing a
license is the initial step that an artist, interested
in an alternative to standard copyright protection, is
confronted with. Therefore this is the very reason why
the first thing to do before discussing the potentiality
of free works of art is to first understand the
intention and process that leads to this choice. Even
though such a decision is often reduced to a mandatory,
practical, convenient, possibly tedious or fashionable
step in order to attach a free or open label to a work
of art, it is in fact a crucial stage. By doing so, the
author allows their work to interface with a system
inside which their production can be freely exchanged,
modified and distributed. In this particular case, the
freedom attached to a free work of art is not to be
misunderstood with gratis and free of charge access to
the creation, it means that once such a freedom is
granted to a work of art, anyone is free to redistribute
and modify it according to the rules provided by its
license. What is more, there is no turning back once
this choice is made public. The licensed work will then
have a life of its own, an autonomy granted by a
specific freedom of use, not defined by its author, but
by the license that was chosen. Delegating such rights
is not a light decision to make. Thus we must ask
ourselves why an artist would agree to bind their work
to such an important legal document. After all, works of
art can already benefit, somehow, from existing
copyright laws. Adding another legal layer on top of
this might seem unnecessary bureaucracy. Unless, the
added paper work might in fact work as a cultural
comment, a form of artistic statement written as a
contract, possibly a manifesto. If this is the case,
what kind of manifesto and statements are we dealing
with. What are they standing for? What are the effects
of such contractual rules? What are their purposes and
aesthetic consequences? Looking into such questions
should give us enough clues on the nature and critical
potential of free art.
The GNU manifesto
In the history of the creation and
distribution of manifestos, the role of printing and
publishing is often forgotten or given a secondary role.
But, what would have become of the Futurist Manifesto
without the support of the printing press and the
newspaper industry in Europe? Not much, probably. So it
is not without irony that one of the anecdotes often
given to illustrate the motivations of computer
programmer Richard Stallman to write, in 1985, a
manifesto(1)
for his current GNU's Not UNIX (GNU) operating system,
is tightly linked to the story of a defective printer.
Very often, the origin of what would become the founding
text behind the free software movement, is explained
with a tale that narrates a problem that Stallman, and
some colleagues of his, faced when Xerox did not give
away the driver source code of the printer they had just
donated to MIT. The absence of the program source
therefore prevented the hackers at the lab to modify and
enhance it to fit their specific needs, or simply fix
annoyances and bugs. In this case, this particular
printer model had the tendency to jam, and the lack of
feedback from the machine when it was happening, made it
hard for the users to know what was going on.(2)
Beyond the inability to print more freely, and behind
what seems to be a trivial episode, this event still
remains one of the best examples to illustrate the side
effects that closed source software can have in terms of
user alienation. The programmers and engineers that were
using the printer could have indeed improved the driver,
or even found a workaround for the jamming, and then
documented and contributed the fix to the company and
other users. But they were denied the access to the
source code of the software. It is in the context of
such deadlocks that the GNU operating system and its
manifesto emerged. What is unique in the latter is the
idea that software reuse and access should be enforced
simply because software has to be free. There is no
other way around. From Stallman's perspective, the
contrary does not make sense as it goes against the
legacy of the sixties and seventies computer hardware
and software user communities, in which access to
blueprints was entirely part of the main distribution
models and practices. The underlying appropriation
mechanism of such an approach allowed for effciency and
customisation, which, from a computer engineering
perspective, directly translated to form a freedom
embodied by the idea of technical autonomy and
empowerment. The introduction of closed source
proprietary software was a direct threat to this
freedom.
 |
Figure 1: GNU Head, drawing,
Etienne Suvasa, FAL 1.3
|
Looking at the GNU Manifesto itself, we
can see that the tone and the writing style used by
Stallman stands out. And from reading his text, it
becomes quite clear that we are not given yet another
programmer's technical guideline or a simple public
declaration of intentions. As a matter of fact while
reading through the document, it becomes striking how
the later could be associated to the lineage of art
manifestos writing, more particularly in the way it is
fearlessly and daringly structured, highly originative,
and completely embedded with the type properties and
limitations of the digital medium used for its most
popular distribution, from the most simple character
encoding of plain text files to the HyperText Markup
Language (HTML) of Web pages. To explore this idea
further, we can analyse the GNU Manifesto using the
specific art manifesto traits that Mary Ann Caws has
isolated, based on her exhaustive study of the ones
produced during the twentieth century.(3)
For instance, Caws explains that these are "document[s]
of an ideology, crafted to convince and convert"(4),
and yes, the GNU manifesto starts indeed with a personal
story, turns it into a generalisation so that it can be
appropriated by other programmers, and eventually
involves the readers further by explaining them how to
contribute right away. Caws also characterises the tone
of manifestos as a "loud genre"(5),
and it is not making a stretch to see this aspect in the
all-capital recursive acronym GNU, and the way it is
introduced to the reader. It is the first section, the
title of the manifesto, and sets the self-referential
tone for the rest of the text, as well as embodying a
permanent irreverent reference to its software family:
"What's GNU? Gnu's Not Unix!"(6)
Furthermore, she reminds us that the art manifesto "does
not defend the status quo but states its own agenda in
its collective concern"(7),
which is what Stallman does with the use of the
following headlines to signpost the GNU road-map and
intentions clearly: "Why I Must Write GNU"(8),
"Why GNU Will Be Compatible with Unix"(9),
"How GNU Will Be Available"(10),
"Why Many Other Programmers Want to Help"(11),
"How You Can Contribute"(12),
"Why All Computer Users Will Benefit"(13).
And just like the preemptive concerns found in some art
manifestos, the GNU Manifesto also instructs its
audience on how to respond to the document with the
presence of a final section, "Some Easily Rebutted
Objections to GNU's Goals"(14),
which lists and answers common issues that come to mind
when reading this particular piece of writing. With such
manifest qualities, one should not be surprised why
artists got particularly sensible to this mode of
address. Last but not least, art manifestos are often
written within a metaphorical framework that borrows its
jargon and terms from a militaristic social imaginary,
and for many the GNU Manifesto is being perceived and
presented as a weapon, essential in the war against the
main players of the proprietary software industry, such
as Microsoft. In fact, in the nineties, many hackers and
free software supporters perceived the second version of
the GNU General Public License (GNU GPL or GPL)(15),
that is the binding instrument that provide the legal
foundation of the GNU operating system, as an effective
and re-usable tool in "the perennial war against
Microsoft"(16).
Thus, when the copyleft principle is introduced in an
1997 issue of the Stanford Law Review journal, and
despite being a copyright based mechanism derived from
the GNU manifesto that is specific to some but not all
free software licenses, it is further mistaken as a
"weapon against copyright [emphasis added]"(17),
and not just a clever hack of copyright itself.
From the manifesto to the
license . . .
This particular concept of freedom, as
it is expressed in the manifesto, is focused on the
users of software and its very usage. It will eventually
lead to the maintenance, by the Free Software Foundation
(FSF), of a definition of free software and the freedoms
that can ensure its existence(18).
As introduced above, the GNU Manifesto is practically
implemented with the GNU GPL, which provides the legal
framework to support Stallman's vision and ideas about
software freedom. Practically speaking, it means that
every work that is presented by its author as free
software must be distributed with the GPL(19).
The license itself works as a constant reference to the
manifesto, by the way it is affecting the software and
its source code distribution. Every software distributed
with the GPL becomes the manifestation of GNU, and the
license preamble is nothing else but an alternative text
paraphrasing the manifesto. This preamble is not a
creative addition to the license, on the contrary, the
Frequently Asked Questions (FAQ) of the FSF even insists
that it is an integral part of the license and cannot be
omitted(20),
thus making form and function contractually coincide.
Even though the GPL was specifically targeting software,
it did not take long for some people to see an
opportunity to literally use, then adapt, this license
for other forms of cultural expressions, most notably in
the context of this paper: art. Indeed, while the late
nineties brought to life some experiments on the
creation of generalised proto free culture licenses(21),
this transposition first went through a direct use of
the GPL for non-software creations. Most importantly,
this came with an articulation of the motives and
intentions in doing so. Michael Stutz in particular,
whose in the mid nineties published his entire website
including his clip art gallery under the GPL(22),
and was, as early as 1994, the first to use the GPL
outside the scope of software(23),
explains that anyone deserves the freedom provided by
the copyleft license, and that it represents a "resource
for all artists and scientists who work with digital
information."(24)
In his short 1997 electronic essay "Applying Copyleft To
Non-Software Information", whose copy today is preserved
by the FSF, he explains that "certain restrictions of
copyright - such as distribution and modification - are
not very useful to 'cyberia,' the 'free, apolitical,
democratic community' that constitutes the
internetworked digital world."(25)
He believes that the GPL answered very well to this
issue for software matters, and notes that "it appears
that the same License can be easily applied to
non-software information."(26)
The same year of the publication of this text, copyleft
is more specifically mentioned as a valid framework for
collaborative artworks in which artists would pass "each
work from one artist to another"(27).
Of course, this is suddenly brought to our attention not
because of the collaboration itself, but because of the
sudden legal approval given to certain practices whose
origins are buried in the depth of art history. Indeed
the idea of passing works from one artist to another and
encouraging derivative works is nothing new. For
instance, back in the sixties, mail artists such as Ray
Johnson even used the term copy-left in their
work(28),
and it was possible on some occasions to spot the now
very popular copyleft icon, an horizontally mirrored
copyright logo, marking a mail art publication. In this
context copy-left was seen by mail artists as a symbol
of "free-from-copyright relationships"(29)
with other artists, in a way that was "not bound to
ideologies"(30).
In a very unfortunate and sad twist, the use of this
term is echoing years later in some reproductions of
Johnson's works, which are now stamped "Copyright the
estate of Ray Johnson"(31).
 |
Figure 2: copy-left, work in
progress, misc. authors, compiled and
distributed by Manfred Vänçi Stirnemann, 1985
|
But why a sudden interest in such
practices? Precisely because of the growing development
of intellectual property in the field of digital
cultural production. At the time, under the 1976
copyright act, the only recognised artistic
collaborative work was the joint work, in which it is
required that all the authors agree that all their
contributions are meant to be merged into one flattened
down work. This made perfect sense in the context of the
print based copyright doctrine but was clearly not
working for digital environments where the romantic
understanding of authorship is challenged by the dense
network of branches, copies and processes inherent to
networked collaboration. What was already highlighted by
mail-artists in the analogue domain becomes painfully
visible and impossible to ignore in its digital
alter-ego, and this situation naturally provided much
headache to lawyers focused on the copyrighting of
digitally born works. One of these works was for
instance Bonnie Mitchell's 1992 ChainArt artwork, in
which her students and fellow artists were invited to
modify a digital image, and pass it to someone else via
email and File Transfer Protocol (FTP) servers(32).
Margaret Chon, in the article "New Wine Bursting From
Old Bottles: Collaborative Internet Art, Joint Works,
and Enterpreneurship", notes that in this project the
whole process and its different iterations are the work
itself, not the final image at the end of the chain. The
work exists as a collection of derived, reused and, some
would say remixed, individual elements that cannot be
flattened down into one single joint work. According to
Chon the legal outcome from this chained work is its
impossible protection, or proper crediting under the
limited copyright regulations(33).
No surprise then that Ira V. Heffan, in his paper
"Copyleft: Licensing Collaborative Works in the Digital
Age" distinctively picks the ChainArt project as an
ideal example of an artistic work that could greatly
benefit from both the GPL and the creative use of its
copyleft mechanism that would encourage "the creation of
collaborative works by strangers"(34).
. . . and back to the manifesto
Although Heffan's conclusion is legally
sound, it does miss an important point, as it clearly
overlooks and diminishes, most likely involuntarily, the
artistic desire to reffect upon the nature of
information in the age of computer networks, reducing it
to a mere desire to collaborate for the sake of
collaborating, and to make a collage for the sole intent
to put different things together without purpose or
intention. In fact, many artists adopted the GPL early
on, not because of their wish to collaborate with
strangers or peers, something they were already very
good at, but instead to augment their work with a
statement derived from the free software ideology. For
instance Mirko Vidovic used in 2000 the free software
definition to develop the GNUArt project(35),
a call to develop free art, in which suddenly the GPL
becomes a political tag, a set of meta data that could
be applied to any work of art. So by consciously
choosing the GPL as a means of creation and
distribution, such artists are aiming at implementing an
apparatus that is in a way connected to the digital
aesthetics that Critical Art Ensemble (CAE) ̧ a
performance art and tactical media collective focussed
on the resistance against authoritarian culture, had
described the same year as "a process of copying that
offers dominant culture minimal material for
recuperation by recycling the same images, actions, and
sounds into radical discourse."(36)
In this context, another interpretation of free software
suddenly emerges: the sound and wise copyright
collaborative contract twist can also be turned into a
performative flagship for the recombining dreams of the
digital resistance, close to the one envisioned by the
CAE collective. It is not a fortuitous link. Bearing the
same name, Vidovic's father, Mirko Vidović, is a
Croatian writer who was associated to the Movement of
Independent Intellectuals in Yugoslavia, opposing Tito's
regime in a quest for freedom of speech. Despite having
easily obtained his French nationality by marriage in
1962, and exiled to France to pursue his literary work
and studies, he is arrested in the late sixties during a
visit to his birth place, in Western Bosnia. There, he
will be trialled and imprisoned for an early publication
of his book of poetry. Two years later, his sentence is
aggrevated with his refusal to testify against members
of the Croatian Spring, a Yugoslavian political movement
in favour of democratic and economic reforms. In total,
Vidović will spend more than five years in the Yugoslav
Gulag camps, before his release and return to France
toward the end of the seventies(37).
With such a lineage, it is easy to perceive a particular
sensibility towards any form of legal dictatorship, a
sensibility that would be eventually embodied in the
GNUArt project itself. Here, we can clearly see an
extension, into the digital domain, of an engaged form
of intellectual and cultural resistance. As such, the
project is a crucial step to understanding the different
paths of evolutionary transitions in the development of
free culture. It is indeed the first and yet most
articulate transposition of the FSF engineering freedom
towards a politically driven artistic freedom, both
rooted in a Popperian libertarian free speech discourse
that opposes authoritarian entities, and the pragmatic
desire to develop an autonomous and empowering practice,
in which its participants can build upon each others'
ideas and techniques by combining and cooperating within
a common pool, a library, of projects and materials, let
it be software or art. At the time, even though Stallman
is troubled by the very principle of porting his
software freedom to another cultural domain such as art,
and even question the necessity and viability of such an
idea(38),
Pandora's box has been opened ̧and the FSF defined
freedom finds its future abruptly multiplied in the
coming forth of the free culture multiverse embryo. All
of a sudden, other freedoms start to emerge to highlight
similar parallels found in artistic freedom, such as the
cultural context of art production and distribution.
While Vidovic was the first to articulate this intention
by coining the term art libre(39)
and writing about the need for a Free Art License(40)
in 1998, we have to wait a little bit more for the work
of a few lawyers and artists, Mélanie Clément-Fontaine,
David Geraud, Isabelle Vodjdani and Antoine Moreau, as
well as participants of a mailing list dedicated to the
topic of free art, who felt the need to make more
explicit the artistic motivations of a liberated work of
art by literally writing such a Free Art License (FAL)(41)
instead of relying solely on the GPL. In the FAL, the
copyleft principle is perceived as "la liberté contre le
libéralisme"(42),
freedom against liberalism. The resulting license is
made to be an equivalent of the GPL, still it is
articulated specifically for the creation of free art
under the French jurisdiction, making the FAL explicitly
and only valid within French Copyright law(43),
le droit d'auteur, which, by mimicking the
English copyleft alternative term, then sometimes gets
renamed as la gauche d'auteur, so as to
emphasize in a playful way the anti-liberal left
politics present in the project.
 |
Figure 3: Map showing some
examples of reuse and appropriation of net art
works within the framework of the Free Art
License, Copyright Charlotte Bruge, 2003
|
It's probably with this project that
the license reinforces the most its role as an art
manifesto. The rules of copyleft are indeed exposed and
put to the front as an attitude, giving name to the
artists meetings, Copyleft Attitude, from which the FAL
came forth. These rules stand on their own and provide a
framework, for a creative process that is meant to
inspire a collectivist approach to producing works, thus
encouraging an artistic alternative to the gallery and
contemporary art market diktat on artwork production and
distribution. Moved to an artistic context, the rules to
define software freedom become then not simply a
critique but a constraint system to make art, making the
FAL exactly inscribed into a far reaching legacy of
constraint practices. More precisely, we can make a
connection with the work from the Ouvroir de littérature
potentielle (OuLiPo), a sixties-born group of writers
and mathematicians focussed on the creation of literary
structures, in which systems of constraints are used to
promote and inspire creation.(44)
The group dynamic itself is driven by rules, that, in
the case of OuLiPo, define all the things the group is
not. So in the same way that Cent mille milliards
de poèmes(45)
was the emblematic, 1961 OuLiPo call and manifestation
of creative rules to encourage a practice of constraint
writing, the launch of the FAL is a generalised
manifesto for legally constraint art, yet one that
paradoxically enables l' art libre, free art,
and set the rules for the Copyleft Attitude community
that will subsequently use the license to produce new
works and recombine others. Here the collective practice
is centrally dictated. Unlike with GNUArt that aimed to
spread and test early on the idea of a free art
practice, which subsequently might lead to a bottom-up
emergence of decentralised collectives and cooperation,
the FAL works as an artistic top-down gift to other
artists, to invite them engage and participate in this
game(46),
therefore letting one wonders if Copyleft Attitude's
most achieved collective artistic creation is in fact
the license itself(47).
Regardless, in the end, the essential point is that the
FAL goes beyond the adaptation of the GPL to the French
copyright law, it is a networked art manifesto that
operates within the legal fabric of culture.
Zooming out from this project, and the
collective nature of artistic collaboration and
co-authorship, we can be tempted to generalise by saying
that any artist who respects the rules of the FAL or the
GPL is allowed to play such games. This is true from a
contractual perspective, however there is also an aspect
that might not be possible to translate to copyright
laws and their rules, no matter how creatively
appropriated they can be. Similar to the ludic aspect
found in OuLiPo's works, and its probable root found in
the generational connection between its co-founder,
Raymond Queneau, and movements such as surrealism and
Dada that saw le jeu as "a code word for
rebellion"(48),
artists who start to consciously use the GPL and the FAL
solely for their exquisite properties are at the risk of
overshadowing the universal nature of the free art
intention with a particular, more self-contained, art
practice. Indeed, Queneau advised already in his 1938
essay "Qu'est-ce que l'art?" that artists should not
stop at the well execution of rules for the art's sake:
To simply perform one's
task well is to reduce art to a game, the
novel to a chess match, the poem to a puzzle.
It's not enough to say, nor to say well; the
thing must be worth saying. But what is worth
saying? There's no getting around it: that
which is useful.
Art, poetry, and literature express (natural
[cosmic, universal] realities and social
[anthropological, human] realities) and
transform (natural realities and social
realities). They occupy the entire affective
realm from knowledge to action, rooted in the
former, flowering in the latter. They manifest
existence and make it become,
prolonging it and transmitting it. The partial
is worth saying only insofar as a germ of
universality quivers within it.(49) |
In other words, the network aesthetics
and critique are not enough, their presence must be
contextualised and positioned to escape the free art
fate of a solely playful technological and legal
framework. This is why, given that the ludic aspect is
obvious in the collective works that surround the FAL or
the cooperative practices found on the GNUArt project,
their participants must also look beyond these rules
that are presented to them, in order to communicate a
more universal message that such methodologies aim at
turning the clichéd attitude of artists towards their
immutable contributions, as well as reflect and make a
stand against a growing privatisation and control over
culture. Yet, by exclusively relying on the licence,
there is no warranty for these works to successfully
carry and deliver this cultural critique to their
audience. As the GPL states, the licensed work is
provided "'AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED"(50),
and we can certainly transpose this software warranty
clause to the very problem of reading the intention of
free art. Consequently, an artist cannot fully move the
critical discourse from the object of their creation to
its legal interface. The license works in that sense as
an amplifier, and to be heard, the work must therefore
carry a signal that is not a flatline.(51)
Thus the making of free art must be a useful game
indeed, which is not reducing collective or cooperating
practices to trivial and formal creative exercises. Next
to that, free art comes with another string attached.
Unlike the digital aesthetics modelled by CAE from
Lautréamont's ideas(52),
the legal mechanism behind art against an authoritarian
capitalisation of culture and for the free circulation
of ideas within the network, literally works by making
legitimate the machine responsible for this very same
authoritarian capitalisation. While the copy-left mail
art and its derivatives were perceived by its actors to
happen outside of any obvious legal regulations, the
copyleft art is manipulating the legal system to reach a
symbiosis, and is establishing, just like free software,
a kingdom within the kingdom. As a consequence these
political works are very different from the artistic
politics developed after the Russian revolution and
World War I. Here, the artist is not an agent of the
revolution but the vector of an arevolution.
In the end, free art is not so much a critical weapon
but instead a critical cornucopia that operates
recursively, and only within the frame of its
contractual terms. Isolated from illegitimate
appropriations, artists that are producing free art,
thus turning the license into a shared manifesto, cannot
materialise an anti-culture, a counter culture, nor a
subculture, without first creating their own cultural
references from scratch. Instead of seeking direct
opposition and destruction of an enemy, they aim at
founding and building a safe haven of artistic freedom.
Conclusion
If we look at Mallarmé's 1897 work Un
Coup de Dés Jamais N'Abolira Le Hasard(53),
it is possible to only see it as a key visual design
experiment in poetry. Throughout the twentieth century,
it is the main aspect that has overshadowed other
elements, and that has been reinforced by putting the
emphasis on the particular typographic layout of the
work. For instance, in Marcel Broodthaers' rendition of
the poem(54),
typesetting is replaced by the creation of different
types of black stripes matching the text arrangement of
Mallarmé's work. While it is true that Mallarmé had
given precise instructions on the typesetting of his
poem, to the extend that the text itself cannot be
distinguished from its visual arrangement, it is
important to keep in mind that reducing our view to this
only aspect would prevent us from looking at the deeper
cultural context and intention behind this work. Indeed,
typography and graphic design put aside, by conceptually
turning art into the gathering and composing, painting
even, of both time and space within a text, this work
brought the apotheosis of parnassianism and symbolism
upon which modernism broke through(55).
So it is not an overstatement to say that the
technological apparatus necessary for the production of
the poem, even if indeed it eventually anticipated and
possibly accelerated a modernist interest in the visual
design of textual elements, is in fact only a means to
create the swan song of a nineteenth century literary
scene engulfed in the mystical contemplation of art for
art's sake. A parallel can be drawn here with the far
reaching lineage and contextual information surrounding
projects such as GNUArt and the FAL, which are today
buried under the overwhelming all encompassing umbrella
of free culture, and would make us think of them as mere
prototypes of a globalist cultural cooperation
mechanism, championed by the Creative Commons non-profit
organisation. Actually, understanding both this lineage
and context is essential to measure the diversity of
intentions from which free culture emerged, and the
subsequent elusive confrontations between the concurrent
raisons d'être of the liberated cultural
expressions it produces. So even if the rise of free art
is not just initially an exercice de style, it
is the embodiment of several elements that have been
announcing important changes in artistic practices at
the turn of the millennia, which are ultimately more
crucial than the inflated vague notions of openness and
commons in an artistic setting. Such important elements
are: the call to turn legal and technological rules into
a constrained art system; the reflection on the nature
of collaboration and authorship in the networked
economy; the living archaeology of the creative process
by bringing traceability and transparency; and most
importantly, the mark of an age of intellectual property
and bureaucratic exaltation, which is pushing artists to
develop their practice within the administrative
structure of society, and further embed it in their
creative process, even if, in a paradoxical manner, it
is done to object the techno-legal apparatus of the
former.
Unfortunately, and this is one of the
reasons why there is so much confusion and
misunderstanding about the use and existence of such
practices, with such manifesto-like contracts where form
meets function, once the license is used and the work
published, it triggers a process of rationalisation that
leads to the fragmentation of free art practices into
different, and possibly contradictory, things, such as:
• A toolkit for artists to expand their
practice and free themselves from consumerist workflows;
• A political statement against a shape shifting
authoritarian entity;
• A novel creative legal and technical framework to
interface with and support existing copyright law
practices;
• A lifestyle, and sometimes fashionable statement to
tag along the marketing of all things free and open.
In practice it is possible for an
artist, and their audience, to cherry-pick or only see
one of these properties, and either ignore or not be
aware of the others, making free art a multidimensional,
ambiguous object. In such position, the license as
manifesto remains therefore open to different
interpretations, not unlike the medium it was drafted
in: the law.
|
NOTES
(1) ^
Richard M. Stallman, 'The GNU Manifesto', Dr.
Dobb's Journal of Software Tools (1985).
(2) ^
See Sam Williams, Free as in Freedom: Richard
Stallman's Crusade for Free Software (2002),
Chapter 1.
(3) ^
Mary Ann Caws, Manifesto: A Century of Isms
(2000)
(4) ^
Ibid., xix.
(5) ^
Ibid., xx.
(6) ^
Stallman, op. cit.
(7) ^
Caws, Manifesto: A Century of Isms, xxi.
(8) ^
Stallman, op. cit.
(9) ^
Ibid.
(10) ^
Ibid.
(11) ^
Ibid.
(12) ^
Ibid.
(13) ^
Ibid.
(14) ^
Ibid.
(15) ^
Free Software Foundation, GNU GENERAL PUBLIC
LICENSE Version 2, 1991.
(16) ^
Williams, op.cit., 13.
(17) ^
Ira V. Heffan, "Copyleft: Licensing Collaborative
Works in the Digital Age", Stanford Law Review
(1997): 1511.
(18) ^
Free Software Foundation, "What is Free Software? -
GNU Project - Free Software Foundation (FSF)",1998, http://web.archive.org/web/19980126185518/http://www.gnu.org/
philosophy/free-sw.html.
(19) ^
While the GPL is the first free software license
used to illustrate the FSF free software definition,
many others have been eventually added by the foundation
as part of a commented list of GPL-compatible licenses,
some of which are not copyleft. See Free Software
Foundation, "Various Licenses and Comments about Them
- GNU Project - Free Software Foundation", 2014, http://www.gnu.org/licenses/license-
list.html.
(20) ^
Free Software Foundation, "Frequently Asked
Questions about the GNU Licenses - GNU Project - Free
Software Foundation", 2014, http://www.gnu.org/licenses/gpl-faq.html.
(21) ^
A thorough listing of such licenses and their
history goes beyond the scope of this article, however
one license worth mentioning is the 1998 OpenContent
License from David WileySee Lev Grossman, "New Free
License to Cover Content Online", Time, 18th September
1998, http://web.archive.org/
web/20001010034324/http://www.time.com/time/digital/daily/0,2822,
621,00.html.
(22) ^Michael
Stutz, "DESIGN SCIENCE LABS CLIP ART LIBRARY", 1997, https://web.archive.
org/web/19970213052359/http://dsl.org/cal.html.
(23) ^
Antoine Moreau, "Le copyleft appliqué à la création
hors logiciel. Une reformulation des données cul-
turelles ?" (Doctorat en Sciences de l'Information et de
la Communication, Université Nice Sophia Antipolis.
École Doctorale Lettres, Sciences Humaines et Sociales.
Sciences de l'Information et de la Communication.,
2011), 473.
(24) ^
Michael Stutz, "/doc/comp/gnu/", 1997, https://web.archive.org/web/19970617151849/
http://www.dsl.org/m/doc/comp/gnu/.
(25) ^
Michael Stutz, "Applying Copyleft To Non-Software
Information", 1997, http://www.gnu.org/
philosophy/nonsoftware-copyleft.en.html.
(26) ^
Ibid.
(27) ^
Heffan, op.cit., 1448.
(28) ^
McKenzie Wark, "<nettime> From Mail Art to
Net.art (studies in tactical media #3)", 2002, http://www.nettime.org/Lists-Archives/nettime-l-0210/msg00040.html.
(29) ^
Ryosuke Cohen, "RYOSUKE COHEN MAIL ART - ENGLISH",
1999, http://www.h5.dion.ne.jp/~cohen/info/ryosukec.htm.
(30) ^
Ibid.
(31) ^
Wark, "<nettime> From Mail Art to Net.art
(studies in tactical media #3)".
(32) ^
See Bonnie Mitchell, "Creative Connections:
International Networked Collaborative Art" (Unpublished
paper presented to the College Art Association 83rd
Annual Conference, on file with author. 1995).
(33) ^
Margaret Chon, "New Wine Bursting From Old Bottles:
Collaborative Internet Art, Joint Works, and
Enterpreneurship", Oregon Law Review (1996).
(34) ^
Heffan, op.cit., 1513.
(35) ^
Mirko Vidovic, "GNUArt", 2000, http://gnuart.org.
(36) ^
Critical Art Ensemble, "Recombinant theatre and
digital resistance", The Drama Review (2000):
152.
(37) ^
See Mirko Vidović, "The Movement of Independent
Intellectuals in Yugoslavia", Journal of
Interdisci- plinary Studies (2012).
(38) ^
Stallman has been doubting about this issue and to some
extent, is still speculating about the validity of the
free software definition outside of software. In his
view cultural expressions are not equal, they can be
classified as: functional works, like the software that
I use to write this paper; representative works, such as
the text of this article; aesthetic or entertaining
works, which are for instance the artworks cited in my
text. For each category, Stallman envisions different
intellectual property models that might be more suitable
to the way they are produced and consumed See Richard M.
Stallman, "Let's Share!", openDemocracy (2002).
(39) ^
Mirko Vidovic, "Art Libre", web hosting service
gone, on file with author, 1998, http://www.
mygale.org/~mirko/artlibre.html.
(40) ^
Mirko Vidovic, "Free Art Licence", web hosting
service gone, on file with author, 1998, http://www.mygale.org/~mirko/freeart.html.
(41) ^
Copyleft Attitude, License Art Libre 1.0,
2000.
(42) ^
Antoine Moreau, "artlibre.org", 2000, https://web.archive.org/web/20010223164739/
http://artlibre.org/.
(43) ^
That said, it is worth noting that the Berne
Convention for the Protection of Literary and Artistic
Works enhances the FAL with an international dimension,
by assuring the respect and protection of the licensed
work under the conditions of the FAL, in all the states
involved in the agreement, 167, at the time of this
writing.
(44) ^
Such rules are either novel, and developed within
the group, or belong themselves to a much broader
cultural context and history. This is the case of the
lipogram writing, where one or several specific letters
are obviated. See Georges Perec, "History of the
Lipogram", in Oulipo: A Primer or Potential Literature,
ed. Warren F. Motte Jr. (1986).
(45) ^
Raymond Queneau, Cent mille milliards de poèmes
(1961).
(46) ^
For an analysis of some example communication within
the group, and the relationship with the works created
and appropriated, how they relate, inform and influence
each others, see Charlotte Bruge, "Art Libre : Un
Enchevêtrement de Réseaux Discursifs et Créatifs ?" (DEA
Sciences de l'Information et de la Communication,
Université Charles de Gaulle, Lille 3, Lettres, Arts et
Sciences Humaines, 2003)
(47) ^
While Antoine Moreau notes that it is conceptually
possible to attribute an artistic nature to the license,
just as it is possible to do so for any other things, he
insists that it is above all a legal contract like any
others. According to him, the fact that it was produced
by artists and relates to the art domain, could indeed
provide an artistic element to the work, yet it was not
their intention, and a particular attention was given to
make sure the Free Art License was created to be a
common tool. See Moreau, "Le copyleft appliqué à la
création hors logiciel. Une reformulation des données
culturelles ?", 628-629.
(48) ^
Constantin Toloudis, "The impulse for the ludic in the
poetics of Raymond Queneau", Twentieth Century
Literature (1989): 149.
(49) ^
Raymond Queneau, Letters, Numbers, Forms: Essays,
1928-70, trans. Jordan Stump (2007), 36.
(50) ^
Free Software Foundation, op.cit.
(51) ^
Apologies to John Cage.
(52) ^
Critical Art Ensemble, op.cit.
(53) ^
Stéphane Mallarmé, Un Coup de Dés Jamais
N'Abolira Le Hasard (1914).
(54) ^
Marcel Broodthaers, Un Coup de Dés Jamais
N'Abolira Le Hasard (1969).
(55) ^
See Jacqueline Levaillant, "Les avatars d'un culte:
l'image de Mallarmé pour le groupe initial de la
Nouvelle Revue Française", Revue d'Histoire
littéraire de la France (1999).
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