Between
Screen and Projector. 'Live' in Live Media
David
Fodel
ABSTRACT
This essay describes a new way to look
at live media practice that moves away from the notion
of the screen as final destination for the content of a
performance. The author uses a systems aesthetic to
unpack a set of entangled elements that gives an
audience an alternate means to decode the liveness of a
performance based on embodied action, transcoding, and
intermedia narrative. The author uses examples of a
variety of diverse approaches to achieving liveness in a
technologically mediated performative setting, and
places the main site of reception and critique of the
work somewhere between the projected image on the
screen, the perceptual and social context of the
presentation and the technological apparatus used in its
creation and subsequent projection.
Keywords: live media,
live cinema, interface semiotics, intermediality,
audiovisual.
INTRODUCTION
Where is the live in live media? Is the
screen the primary vessel carrying the content? Or is
the screen merely a prop, a vestige of cinematic
convention that serves to attach the practice to an
established past? Clearly we need something to "project"
the "output" onto, even if it is only a cinderblock
wall, or a moving body. The weight and fact of the
screen has encumbered our appreciation of what is
"really going on" in live media. We have to dig deeper
into the elements that present themselves as links in
the semiotic chain in a live media event/performance/
presentation both individually and as something of a
whole, a form, a unity of sorts that demands a different
kind of viewing, a watching that shifts its focus
between screen and projector, while avoiding a gap
between content and mechanism — a watching that
considers the process as the form, the back and forth,
the tension of the in-between attention, the
interpassive sensation.
I’d like to first clarify the specific
range of practices I’ve chosen to highlight in this
paper, by designating a distinct class of live
audiovisual performance that has stemmed from recent
technological advances in computing power and mobility.
While this may seem an arbitrary distinction within a
practice that has a rich history of entanglements
between theater, cinema, music, and technology, I
believe the distinction is valid for several reasons.
Many practitioners of recent forms of
live audiovisual performance are operating outside of
the academic and professional contemporary art worlds,
having come up through alternative venues and modes of
distribution almost solely reliant on the internet and
independent cultural production communities. Much of
this practice is informed by outsider culture (outside
of the academic art world) and is either unaware of, or
chooses to ignore, both the historical output of
predecessors and the critical analysis and framework
which that work has been aligned with. I believe there
has been a "re-threading" of this culture back into the
academic art culture of late bringing with it a set of
situational aesthetics that cannot be ignored, even as
they are not entirely unique or new.
The mobility afforded by the rapid
decrease in size and cost of the technological
apparatus’ involved in staging a performance of this
type has contributed to an extremely low barrier of
entry for artists, resulting in a glut of works that
require little more than a second-hand laptop and some
cracked software. I have in the past categorized "laptop
performance" as a new form of folk art for this very
reason — an almost ubiquitous access to the "instrument"
with an equally accessible audience. While this does not
necessarily dictate the quality of the work it does to a
great degree dictate its form. As this thread of
practices has developed within its own community, with
its own values and aesthetics, it has also spawned new
forms outside of this community that build upon some
elements of that culture, while attempting to integrate
historical artistic trajectories, and contemporary
cultural theory.
To unpack this notion, we can consider
a basic example of a live media performance. A table,
with some equipment on it, typically a laptop, perhaps
some sort of commercially available MIDI controller;
knobs, sliders, buttons, all in a compact ergonomic form
factor, with some manufacturer logo emblazoned on it. A
person comes and sits down in front of the laptop and
(perhaps following some brief introduction, depending on
the venue/context) images and sound begin to be heard
through a sound system, and projected onto a surface,
typically off to one side of the table, sometimes
directly in back of the table, sometimes in front of the
table, leaving the performer facing the projected
images, rather than the audience.
For years, this was the formula. This
was "Live Cinema". Each performance — ostensibly "live"
— was unique in that the combination of images, sounds
and transitions between those elements was never exactly
the same. In much the same way that seeing a band live
is never quite the same from one show to the next, and
none of those performances typically will stack up
sonically to what becomes refined in the studio setting,
the live media performance of this type shares the minor
changes in the "set-list", typically produces a very
similar outcome in terms of content, and most
importantly, lacks the variety in the show-to-show
performance dynamics we associate with a live music
performance, precisely because there is generally no
performance to speak of.
The "live" in this kind of live media
may have, at one time, held out the promise of defining
a "new kind of liveness" but it has failed to deliver on
its promise and could just as well be abandoned in all
but a few contexts. Once a novelty of technological and
social mobility convergences, the practice is dead on
arrival at the door to both the contemporary gallery and
the underground club. The good stuff has long since
moved forward, having realized early on that the real
work was not on the screen, but embedded somewhere
between that table with the gear on it and whatever
surface the light landed on eventually. To the extent
that the artist(s) and the audience are kept guessing,
kept engaged with determining what they should be
paying attention to, a work could be determined
to have been successful or not.
This is unabashedly a formal, yet
accurate, reading of a hugely sprawling field of
practices. Any other reading relegates the practice to a
previously existing form, which merely causes naming and
re-naming of the same landscape. We may either simply
read the content: like cinema, or theater, music or
performance — or seek to define a new form. There is a
different aesthetic at play, and this IS a new form, and
that as such it deserves a morphology. What sets Live
Media apart (or should, or could) is the manner in which
it foregrounds and leverages a technological system as
part of the content,, directly engages multiple
sensory modalities simultaneously by utilizing
transcoding, demands an embodied presence for both
performer and audience, and allows an audience to
witness the process of content generation, and
unfolding.
DISCUSSION
In the first example we seem to be
missing some of the pieces, as in many instances what
has passed for "liveness" has done so merely on the
merits of being billed as such. The elephant in the
room, which in this case would be much more entertaining
than the "live" cinema in the room, is the lack of even
the most rudimentary cues for liveness. This is NOT to
say that the work is not good per se, it is merely to
point out that it has miscast itself as needing to be
live. If we can ask ourselves "could this be a recorded
presentation?", then it most likely should be. However,
if we find ourselves pulled back and forth from screen
to that small table with something on it, or off stage
left where some sort of apparatus seems to be operating
in someone’s hands, back to the screen... yes I see
someone’s hands on the screen too, now to the table
where a crumpled sheet of paper falls to the floor,
hand scribbled with something that yes... in fact now
lingers on the screen in an abstracted trace... we
are in the presence of, and we are present in something
happening. Even as we sit still, seated
cinematically, we can turn to our neighbor, nodding,
acknowledging co-present interpassivity, part of
something happening, to us, between us, without making
it so. Witness to the authentically mediated moment.
Perhaps we are due for another example
or two. A person walks in front of an audience and sits
at a small table (Figure 1). On the table is a mess of
wires, and other small electronic components arranged to
some degree on a prototyping breadboard, a small wafer
of perforated plastic used for "sketching" electronic
circuits. We see the artist survey this small bit of
territory and then begin to push the small wires into
the holes on the plastic board. Immediately, in direct
reaction to these placements, the large screens light up
in bursts of saturated color fields, a signal-based
Greenbergian dreamscape shot through with staccato
punches of white noise and square pulses of sound. The
sound IS the image, the image IS the sound. Visions of
Woody Vasulka dancing in our heads, as the screen
becomes an extension of the circuitry, itself an
extension of the "artist’s hand". There is a tangible
sense of danger somehow, perhaps even a whiff of ozone,
watching the tiny jumper wires being jammed into even
tinier holes, decisions being made, the screen playing
tricks on perception, flashing colors, erratic yet
ordered sounds, feeling uneasy yet unable to look away,
something unfolding right now.
Figure 1: Phillip Stearns Live
Media Performance Excerpt - Medialive 2013
Curated by David Fodel.
Another instance. Someone walks to a
podium; a laptop perched in front of them (Figure 2). A
keynote talk perhaps? The over-the-shoulder shot of the
screen, as the audience looks at another screen (or is
it the same screen?) A finger on a touch-pad, the
downward glance of the operator’s eyes, all signaling
the ubiquitous "I am working on my computer" sign. What
will be "presented"? The audience stares at the
cluttered desktop waiting for the transformative moment
when screen becomes something else, when "author
authors" and one screen controls another tethered
invisibly via some underlying proprietary presentation
tool. And yet, the moment lingers, the "desktop" is
never occluded and subsumed by "the real stuff", because
in fact the desktop gradually becomes the real stuff,
the artwork, the performance. The screen is exactly
what it is, not a gateway or backdrop for
something else to happen in, but the stuff itself. The
familiar being made strange by somehow driving it into a
nightmare version of what most audience members
experience each and everyday: their computer desktop.
The icons, folders, installers, pop-up menus, given a
new and strange life as animated audiovisual units
within a common landscape, a psychedelicized excursion
into the "interface", not by merely foregrounding the
use of some cleverly fabricated novel piece of
artist-made hardware, but just simply jamming with some
"interfacing-ness". The screen is the screen, not some
portal into Neverland, or a means to construct
illusions, but in fact a method to destroy them. Not a
pulling back of the curtain to reveal the Wizard, rather
a remixed quilt from the curtain itself. The shifting
attention in this case may not necessarily be an actual
physical shifting of gaze from projector to projection,
but a shift nonetheless is being demanded by the work —
from medium to media, from context to content where they
are in fact one and the same, the computer desktop as
medium of presentation and as mediated content.
Figure 2: Jon Satrom performing
at Performed at transmediale tm2k+12
in/compatible 2012.01.31
Having established this
tension/contradiction as one of the core elements of
live media practice we can begin to examine its role in
a larger chain of relationships. As the screen dissolves
from being the end result, the final resting place of
the "content" of a performance, and rematerializes as an
object, symbolic or otherwise, we open and enter new
terrain. We can begin to think about the relationship of
the screen to the performer, the things the performer is
actually doing, the bits and pieces of physical stuff
the performer handles that makes things happen up on
that screen, or through those speakers. Does that system
reveal itself as something more than just the details of
the tech rider? Of course it does, or it better anyway.
Live media seeks the narrative that lurks within the
complex relationships between screens and projectors,
sounds and images, gestures and devices. This is where
the story exists, sometimes unintentionally, sometimes
with no moral or punchline. It is a story that dares to
exist without repeating.
A woman stands in front of a screen.
The screen is dark. A point of light snaps to the
screen, seemingly held in place by the woman’s hand,
fingers delicately holding the light (Figure 3). The
light moves, drawing itself upon the screen, while
appearing to be either guided or guiding the movements
puppeted a few feet in front of the screen. The woman
disappears behind the screen now as colorful volcanic
imagery erupts, her silhouette casting bits and pieces
of her body at various scales, here and there. In her
silhouette, where the shadow of her actions should
reside, complimentary and contrasting images appear. In
a moment of disorienting visual magic we lose ourselves,
wanting to know the trick. We try to read the apparatus,
decode the projector, all the while sinking deeper into
the unfolding story. The screen becomes part of the
story, its surface, front and back, allegorically
entangled with the actions of the shadow puppet person
body, and the choreographed layers of completely
pre-recorded images. Yet we would never mistake this for
cinema, or video art, or anything else other than what
it is. It IS live media, and it lives between
the projector and the screen.
Figure 3: Miwa Matreyek's "This
World Made Itself" is a multimedia live
performance work in which projected animation
interacts with the artist’s own shadow
silhouette.
A young man walks to a podium, holding
a gaming controller, and wearing a pair of tight shorts
reminiscent of early William Wegman videos (Figure 4).
His image appears simultaneously on the large screen in
back of him with overlayed augemented 3D graphics that
appear to float magically attached to his image, like a
poorly rendered avatar of himself. While the body
gesticulates in real space, the avatar follows suit, a
puppet of itself making a mockery of its own narcissitic
gaze. The content of the presentation has less impact
than this basic formal connection to early video art, in
the guise of a software demo, a feedback loop of
technology, body, theory and play.
Figure 4: Jeremy Bailey
performing at MediaLive 2012 @ Boulder Museum
of Contemporary Art
CONCLUSION
Each of these examples seems to
consciously stop short of letting the technology take
complete control, each appear to be desperately trying
to wrest back a sense of agency into the human realm,
wrenching it from the seductive grip of technology and
reminding the audience where the real magic is. What
each of these examples also share is a leveraging of
elements outside of the academic contemporary art world,
be it through an alignment with dance music culture,
corporate boardroom culture, geek culture, DIY maker
culture, the software demo scene or hacker culture. This
re-threading, as I described previously, manifests in a
playful acknowledgement of an "anything-goes"
experimentalism that drags whatever it can get its hands
on into the (re)mix, while keeping its eyes on the prize
of liveness, that elusive quality that those who have
grown up with computers in their pockets often forget
the impact of.
If live media is to find itself as a
form it must pull its audience into the space between
the screen and the projector, to remind the audience
that there is in fact a performance under
way, a performance that goes beyond the crunching of
floating point calculations in a black box that can be
ignored like the scrolling credits of the special
effects teams for a Hollywood blockbuster film. How
ironic that what we initially consider to be a
screen-based form must pull the eyes away from the
screen we’ve become accustomed to staring at.
We can argue that all media might be
live, because in fact there it is on the screen, in
front of our eyes "media-ing". But we all know when we
are in fact witnessing what is live. We’ve come to
understand "live" only by measuring it against
its technological doppelganger, the recording. As
recordings become more and more complex and it becomes
more and more difficult to know where the edge is
between something happening and something already
happened, we may have to tear our eyes away from the
screen to see it. We can’t hear the music no matter how
hard we stare at a grooved piece of vinyl. How will we
see live media if we only look at the screen?
REFERENCES
Auslander, Philip. Liveness:
Performance in a Mediatized Culture, Second
Edition, London: Routledge, 2008
This article is first published in
Ferreira, Helena and Vicente, Ana (eds.) Post-Screen:
Device, Medium and Concept, Lisbon:CIEBA-FBAUL,
2014
David is an artist, teacher,
and curator whose eclectic installations,
livemedia performances, award-winning sound
design and video works have been exhibited,
screened, and performed internationally
including ISEA, Hong Kong; TiMaDi, London,
England; Post-Screen Festival, Lisbon,
Portugal; Festival ECUAUIO, Quito, Ecuador;
Future Places Festival, Porto, Portugal;
Transmediale, Berlin, Germany. His work has
been written about in Wired Magazine, and
published by the Experimental Television
Center, New Media Caucus, Post-Screen
Festival, and Sekans Cinema Journal.
Residencies include the National Center for
Contemporary Art, Moscow, STEIM, Amsterdam,
and the Experimental Television Center and
Signal Culture in New York. He is Director of
Testing for Artemis Vision, a machine-vision
engineering company and sometimes teaches
Electronic Art or Electronic Performance at
the University of Colorado. He founded the
MediaLive Festival, is Director of the
Lafayette Electronic Arts Festival [LEAF], and
is a Fellow at the Media Archeology
Laboratory. He has worked with electronic
media and sound since the late 1970’s,
exploring ways of building audiovisual systems
that exhibit unexpected behaviors emerging
from relatively simple interactions. His
latest work is inspired by early 20th century
Soviet art + technology experiments, and
hybrid imaging techniques to create
man-machine entanglements bridging science,
history, art and magic.